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		<title><![CDATA[Duzgun.Net Forum - Programlama]]></title>
		<link>https://www.duzgun.net/</link>
		<description><![CDATA[Duzgun.Net Forum - https://www.duzgun.net]]></description>
		<pubDate>Sun, 20 Sep 2026 05:20:06 +0000</pubDate>
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			<title><![CDATA[Hollow Knight: Silksong Savage Beastfly Quest Guide]]></title>
			<link>https://www.duzgun.net/showthread.php?tid=263</link>
			<pubDate>Tue, 08 Sep 2026 08:12:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.duzgun.net/member.php?action=profile&uid=26">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.duzgun.net/showthread.php?tid=263</guid>
			<description><![CDATA[When I first faced the Savage Beastfly inside the Chapel of the Beast, I had a rough time simply because it tracks your movement while flying and immediately calls in three extra enemies to pile on pressure. In 2026, with the latest Hollow Knight: Silksong build, the rematch tied to the Bellhart quest still surprises many players, and the arena is honestly worse than the first encounter. I have tested this route several times, and the good news is that a specific loadout can end the fight in under a minute if you set up properly.<br />
<br />
Prerequisites and Quest Start<br />
<br />
Before you can accept the rematch wish, I recommend confirming three things:<br />
<br />
You have defeated the Savage Beastfly inside the Chapel of the Beast.<br />
<br />
You have progressed through the second Act.<br />
<br />
You have defeated the Cogwork Dancers.<br />
<br />
Once those requirements are met, head to Bellhart and check the board for the Wish. Accept it. Then travel to the Far Fields Bellway Station. Tracking the beast from here is possible, but it takes time and offers no extra rewards, so I always skip the tracking step.<br />
<br />
Reaching the Rematch Arena<br />
<br />
From Far Fields Bellway Station, take the left passage. Then head down, and after that move right. You will eventually enter the same section as the Four Chorus. That is where the Savage Beastfly rematch takes place.<br />
<br />
The arena here is more dangerous than the Chapel because lava surrounds the sides, and the boss can destroy platforms when it performs its slam-down attack. Keep this in mind before you trigger the fight, because losing a platform at the wrong moment can push you into a very bad position.<br />
<br />
Recommended Loadout<br />
<br />
This is the setup I use after many failed attempts with other tools. Bring the following:<br />
<br />
Tool<br />
Why It Works<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9f52a2e51ac97a22360389eR4NHQ5s07" loading="lazy"  alt="[Resim: 6a9f52a2e51ac97a22360389eR4NHQ5s07]" class="mycode_img" /> Sting Shard<br />
You can lay these out before the fight begins. If the boss touches them, the burst damage is huge.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9f52a338778c021eb73f22UGrykGwx07" loading="lazy"  alt="[Resim: 6a9f52a338778c021eb73f22UGrykGwx07]" class="mycode_img" /> Curveclaw<br />
This gives you a safe long-range option while the Beastfly is flying around.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9f52a4f1fbde9724da5c96ETdRZaer07" loading="lazy"  alt="[Resim: 6a9f52a4f1fbde9724da5c96ETdRZaer07]" class="mycode_img" /> Pollip Pouch<br />
It adds Venom to your tools, so every Sting Shard and Curveclaw hit becomes much more effective.<br />
<br />
The key is preparation before the fight starts. With the Pollip Pouch adding Venom, your placed Sting Shards can deal so much damage that the encounter ends in less than a minute. I usually place several Sting Shards near the centre before triggering the boss, then immediately switch to Curveclaw for follow-up hits.<br />
<br />
Fight Strategy<br />
<br />
? <span style="font-weight: bold;" class="mycode_b">Pre-place Sting Shards:</span> Before the boss activates, scatter a few traps around the safe platform area. The venom bonus makes a huge difference.<br />
<br />
? <span style="font-weight: bold;" class="mycode_b">Stay mobile:</span> The Beastfly tracks your position while flying, so standing still is a death sentence. Keep moving toward undamaged platforms.<br />
<br />
? <span style="font-weight: bold;" class="mycode_b">Watch the lava:</span> Since lava covers the sides, never dodge blindly toward the edges. Try to keep the fight near the centre until a platform breaks.<br />
<br />
? <span style="font-weight: bold;" class="mycode_b">Punish the slam:</span> When the boss goes for the slam-down attack, it can destroy a platform. Wait for the animation to end, then counterattack quickly before it returns to the air.<br />
<br />
? <span style="font-weight: bold;" class="mycode_b">Clear the adds:</span> The boss summons three enemies at once. Kill them quickly with Curveclaw so you do not get surrounded while trying to avoid lava.<br />
<br />
After the Beastfly dies, pick up the Horn Fragment. Then return to the Bellhart quest board. Completing the Wish will reward you with a Mask Shard, which is required to increase your maximum health.<br />
<br />
This is one of those Silksong quests that feels unfair at first, but the right tools completely change the fight. I have not found a faster or safer method than the venom-backed Sting Shard opening. Even if you miss a trap or two, the Curveclaw gives you enough range to finish the job without standing in the lava. Good luck with the rematch, and keep moving.<br />
<br />
That same preparation mindset carries over beyond the game itself. Just as you scout the arena and place your tools before the Beastfly fight begins, it pays to plan your purchases before you commit. Silksong's DLC, a better controller, or even a Steam gift card can show up at a much lower price if you are willing to wait for the right moment.<br />
<br />
Instead of refreshing store pages every day, you can let <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">this price tracking tool</a> watch the price for you. Set an alert, keep playing, and you will get notified when the price drops—so your wallet lasts as long as your determination.]]></description>
			<content:encoded><![CDATA[When I first faced the Savage Beastfly inside the Chapel of the Beast, I had a rough time simply because it tracks your movement while flying and immediately calls in three extra enemies to pile on pressure. In 2026, with the latest Hollow Knight: Silksong build, the rematch tied to the Bellhart quest still surprises many players, and the arena is honestly worse than the first encounter. I have tested this route several times, and the good news is that a specific loadout can end the fight in under a minute if you set up properly.<br />
<br />
Prerequisites and Quest Start<br />
<br />
Before you can accept the rematch wish, I recommend confirming three things:<br />
<br />
You have defeated the Savage Beastfly inside the Chapel of the Beast.<br />
<br />
You have progressed through the second Act.<br />
<br />
You have defeated the Cogwork Dancers.<br />
<br />
Once those requirements are met, head to Bellhart and check the board for the Wish. Accept it. Then travel to the Far Fields Bellway Station. Tracking the beast from here is possible, but it takes time and offers no extra rewards, so I always skip the tracking step.<br />
<br />
Reaching the Rematch Arena<br />
<br />
From Far Fields Bellway Station, take the left passage. Then head down, and after that move right. You will eventually enter the same section as the Four Chorus. That is where the Savage Beastfly rematch takes place.<br />
<br />
The arena here is more dangerous than the Chapel because lava surrounds the sides, and the boss can destroy platforms when it performs its slam-down attack. Keep this in mind before you trigger the fight, because losing a platform at the wrong moment can push you into a very bad position.<br />
<br />
Recommended Loadout<br />
<br />
This is the setup I use after many failed attempts with other tools. Bring the following:<br />
<br />
Tool<br />
Why It Works<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9f52a2e51ac97a22360389eR4NHQ5s07" loading="lazy"  alt="[Resim: 6a9f52a2e51ac97a22360389eR4NHQ5s07]" class="mycode_img" /> Sting Shard<br />
You can lay these out before the fight begins. If the boss touches them, the burst damage is huge.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9f52a338778c021eb73f22UGrykGwx07" loading="lazy"  alt="[Resim: 6a9f52a338778c021eb73f22UGrykGwx07]" class="mycode_img" /> Curveclaw<br />
This gives you a safe long-range option while the Beastfly is flying around.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9f52a4f1fbde9724da5c96ETdRZaer07" loading="lazy"  alt="[Resim: 6a9f52a4f1fbde9724da5c96ETdRZaer07]" class="mycode_img" /> Pollip Pouch<br />
It adds Venom to your tools, so every Sting Shard and Curveclaw hit becomes much more effective.<br />
<br />
The key is preparation before the fight starts. With the Pollip Pouch adding Venom, your placed Sting Shards can deal so much damage that the encounter ends in less than a minute. I usually place several Sting Shards near the centre before triggering the boss, then immediately switch to Curveclaw for follow-up hits.<br />
<br />
Fight Strategy<br />
<br />
? <span style="font-weight: bold;" class="mycode_b">Pre-place Sting Shards:</span> Before the boss activates, scatter a few traps around the safe platform area. The venom bonus makes a huge difference.<br />
<br />
? <span style="font-weight: bold;" class="mycode_b">Stay mobile:</span> The Beastfly tracks your position while flying, so standing still is a death sentence. Keep moving toward undamaged platforms.<br />
<br />
? <span style="font-weight: bold;" class="mycode_b">Watch the lava:</span> Since lava covers the sides, never dodge blindly toward the edges. Try to keep the fight near the centre until a platform breaks.<br />
<br />
? <span style="font-weight: bold;" class="mycode_b">Punish the slam:</span> When the boss goes for the slam-down attack, it can destroy a platform. Wait for the animation to end, then counterattack quickly before it returns to the air.<br />
<br />
? <span style="font-weight: bold;" class="mycode_b">Clear the adds:</span> The boss summons three enemies at once. Kill them quickly with Curveclaw so you do not get surrounded while trying to avoid lava.<br />
<br />
After the Beastfly dies, pick up the Horn Fragment. Then return to the Bellhart quest board. Completing the Wish will reward you with a Mask Shard, which is required to increase your maximum health.<br />
<br />
This is one of those Silksong quests that feels unfair at first, but the right tools completely change the fight. I have not found a faster or safer method than the venom-backed Sting Shard opening. Even if you miss a trap or two, the Curveclaw gives you enough range to finish the job without standing in the lava. Good luck with the rematch, and keep moving.<br />
<br />
That same preparation mindset carries over beyond the game itself. Just as you scout the arena and place your tools before the Beastfly fight begins, it pays to plan your purchases before you commit. Silksong's DLC, a better controller, or even a Steam gift card can show up at a much lower price if you are willing to wait for the right moment.<br />
<br />
Instead of refreshing store pages every day, you can let <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">this price tracking tool</a> watch the price for you. Set an alert, keep playing, and you will get notified when the price drops—so your wallet lasts as long as your determination.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Global Tech Updates]]></title>
			<link>https://www.duzgun.net/showthread.php?tid=262</link>
			<pubDate>Tue, 08 Sep 2026 07:18:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.duzgun.net/member.php?action=profile&uid=72">LenoravAf</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.duzgun.net/showthread.php?tid=262</guid>
			<description><![CDATA[It's fascinating to see how fast artificial intelligence is evolving lately. According to news coverage found via <a href="https://myttffgota.com" target="_blank" rel="noopener" class="mycode_url">current reports</a>, scientists have achieved significant progress regarding clean energy integration. What are your thoughts about these developments? Are you optimistic for the future? See on <a href="https://myttff-nobbcode-gota.com" target="_blank" rel="noopener" class="mycode_url">https://myttff-nobbcode-gota.com</a>]]></description>
			<content:encoded><![CDATA[It's fascinating to see how fast artificial intelligence is evolving lately. According to news coverage found via <a href="https://myttffgota.com" target="_blank" rel="noopener" class="mycode_url">current reports</a>, scientists have achieved significant progress regarding clean energy integration. What are your thoughts about these developments? Are you optimistic for the future? See on <a href="https://myttff-nobbcode-gota.com" target="_blank" rel="noopener" class="mycode_url">https://myttff-nobbcode-gota.com</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[After Hollow Knight: Silksong, Here Are 8 Games That Scratch the Same Itch]]></title>
			<link>https://www.duzgun.net/showthread.php?tid=261</link>
			<pubDate>Tue, 08 Sep 2026 03:26:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.duzgun.net/member.php?action=profile&uid=26">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.duzgun.net/showthread.php?tid=261</guid>
			<description><![CDATA[Like so many players, I spent an agonizingly long time waiting for Hollow Knight: Silksong. Now that it’s finally here in 2026, I can say the wait was worth it. The movement feels faster, the combat is sharper, and somehow it’s even more punishing than the first game—and I love every second of it. But after rolling credits, I found myself asking: what do I even play next? Going back to the original Hollow Knight felt safe, but I wanted something similar yet new. So I put together a list of games that have helped me fill that Hornet-shaped void.<br />
<br />
What makes a game feel like Silksong? For me, it’s precise movement, tough but fair bosses, a haunting atmosphere, and that constant itch to explore every corner of a map. So here are the games I keep returning to when I need that same rush.<br />
<br />
Animal Well — Survive Using Your Head<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/69a7eba79968d563ee7b8ca0XLXgRIiq07" loading="lazy"  alt="[Resim: 69a7eba79968d563ee7b8ca0XLXgRIiq07]" class="mycode_img" /><br />
<br />
Animal Well is not about combat—it’s about wits. You play as a nameless blob exploring a massive, interconnected labyrinth full of secrets and hostile animals. Instead of fighting your way through, you use tools to outsmart enemies and solve layer after layer of puzzles. I’ll admit, it took me a few tries to get hooked, but once the puzzle logic clicked, I couldn’t put it down. If Silksong’s tricky platforming burned you out, this is the mental challenge that still feels rewarding.<br />
<br />
Rain World — Curiosity Killed the Slugcat<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e013065ab55179ad694f46MAFq29207" loading="lazy"  alt="[Resim: 6a9e013065ab55179ad694f46MAFq29207]" class="mycode_img" /><br />
<br />
Rain World originally came from a Kickstarter, just like the first Hollow Knight, and it shares that grim, dangerous streak. You’re a Slugcat dropped into a ruined civilization, and you must find food and shelter while larger predators hunt you. What blows me away is how fluid the world feels: the pixel art seems alive, and the movement has a slippery, weighty quality that makes every jump tense. It’s a survival platformer that never lets you feel safe, and I mean that as a compliment.<br />
<br />
Lies of P — A Challenge with No Strings Attached<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e01325dbd1b1782f72513ak25oDJE07" loading="lazy"  alt="[Resim: 6a9e01325dbd1b1782f72513ak25oDJE07]" class="mycode_img" /><br />
<br />
Need a 3D break from Silksong? Lies of P puts you in the puppet shoes of Pinocchio, but forget the singing cricket. This is a twisted city overrun by murderous mechanical puppets, and you survive through precise blocking, parrying, and dodging. If Soulslikes usually feel too dense, Lies of P stands out because its disturbing fairytale world actually made me care about why I was fighting. It’s tough, but the challenge feels earned.<br />
<br />
Cuphead — The Challenging Cartoon Adventure<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e013689a38d56c425e161fampdtfz07" loading="lazy"  alt="[Resim: 6a9e013689a38d56c425e161fampdtfz07]" class="mycode_img" /><br />
<br />
Don’t let Cuphead’s jazzy soundtrack and cute 1930s cartoon looks fool you. This run-and-gun boss rush is brutally difficult. Instead of a nail or blade, you fire energy shots by snapping your fingers, and the game turns that simple idea into a flying gunship of chaos. Somehow, even when I died dozens of times, I never wanted to quit. And because Cuphead supports online multiplayer, I could call in a friend when a boss got too nasty.<br />
<br />
Dark Souls: Remastered — The Pioneer of the Soulslike Genre<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e013af6a44bf298b8bba6AI7BpLoR07" loading="lazy"  alt="[Resim: 6a9e013af6a44bf298b8bba6AI7BpLoR07]" class="mycode_img" /><br />
<br />
Would Hollow Knight even exist without Dark Souls? Maybe, but it wouldn’t feel the same. Dark Souls defined the loop of dying, learning, and trying again that Hollow Knight and Silksong lean on. The Remaster gave it a 60 FPS boost and higher detail, plus the Artorias of the Abyss DLC. But the difficulty remains untouched. So unless you’re a speedrunner, be prepared to die a lot—just like my first weekend with Silksong.<br />
<br />
Dead Cells — Make Each Run Count<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e013def0ce2432b468042aF2iS0rr07" loading="lazy"  alt="[Resim: 6a9e013def0ce2432b468042aF2iS0rr07]" class="mycode_img" /><br />
<br />
Here’s a roguelike twist for players who want a bigger challenge. In Dead Cells, death is permanent: your weapons, gold, and items from that run are gone. But the upgrades to your health, gold reserves, runes, and blueprints remain, so you’re always progressing in some way. The levels are procedurally generated, which means no two runs feel the same. That unpredictability kept me coming back just to see what weird build I could create next.<br />
<br />
Hades — Welcome to The Underworld<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e0141c05a0ba7235e841a9EvT6pfY07" loading="lazy"  alt="[Resim: 6a9e0141c05a0ba7235e841a9EvT6pfY07]" class="mycode_img" /><br />
<br />
Not every great Metroidvania-adjacent game needs to be a pure Metroidvania. Hades balances satisfying, fast-paced combat with a fully voice-acted story drawn from Greek mythology. You fight through the Underworld as Zagreus, gather gear, and build relationships with a cast of entertaining gods and shades. Even if the isometric view isn’t usually your thing, the dungeon layouts and smooth action make it work. It’s one of those rare games where I actually looked forward to dying just to hear more dialogue.<br />
<br />
Ori and the Will of the Wisps — A Metroidvania Masterpiece<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e0143f15e97d05d1127a5iIsw2y1L07" loading="lazy"  alt="[Resim: 6a9e0143f15e97d05d1127a5iIsw2y1L07]" class="mycode_img" /><br />
<br />
Like Silksong, Ori and the Will of the Wisps is a sequel that surpasses the original. It delivers gorgeous visuals, a moving story, and a soundtrack that still gives me chills. Movement, melee, and magic all blend together for tight platforming and combat. What surprised me most is how emotional the story gets—maybe the only thing harder than the gameplay is not crying by the end. If you want a Metroidvania masterpiece after Silksong, this is the one.<br />
<br />
Final thoughts<br />
<br />
Was there ever really a way to replace Hollow Knight: Silksong? Probably not. But these eight games each capture something I love about Hornet’s adventure: the precision, the atmosphere, the challenge, or the sheer thrill of exploring an unknown world. Whether you want 2D or 3D, roguelike or pure Metroidvania, one of these should give you that next great adventure.<br />
<br />
Of course, being a fan of these genres often means wanting to try not just one, but several of these adventures back to back. That's why it always pays to keep an eye out for the <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">best game deals</a> before you make your next purchase. A great discount can turn an uncertain try into an easy yes, and leave you with room in the budget for even more hidden gems.<br />
<br />
So whether you're diving into Dead Cells for the first time or finally facing the Pantheon in Hollow Knight, remember that the next unforgettable journey often starts with a smart buy. Happy exploring.]]></description>
			<content:encoded><![CDATA[Like so many players, I spent an agonizingly long time waiting for Hollow Knight: Silksong. Now that it’s finally here in 2026, I can say the wait was worth it. The movement feels faster, the combat is sharper, and somehow it’s even more punishing than the first game—and I love every second of it. But after rolling credits, I found myself asking: what do I even play next? Going back to the original Hollow Knight felt safe, but I wanted something similar yet new. So I put together a list of games that have helped me fill that Hornet-shaped void.<br />
<br />
What makes a game feel like Silksong? For me, it’s precise movement, tough but fair bosses, a haunting atmosphere, and that constant itch to explore every corner of a map. So here are the games I keep returning to when I need that same rush.<br />
<br />
Animal Well — Survive Using Your Head<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/69a7eba79968d563ee7b8ca0XLXgRIiq07" loading="lazy"  alt="[Resim: 69a7eba79968d563ee7b8ca0XLXgRIiq07]" class="mycode_img" /><br />
<br />
Animal Well is not about combat—it’s about wits. You play as a nameless blob exploring a massive, interconnected labyrinth full of secrets and hostile animals. Instead of fighting your way through, you use tools to outsmart enemies and solve layer after layer of puzzles. I’ll admit, it took me a few tries to get hooked, but once the puzzle logic clicked, I couldn’t put it down. If Silksong’s tricky platforming burned you out, this is the mental challenge that still feels rewarding.<br />
<br />
Rain World — Curiosity Killed the Slugcat<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e013065ab55179ad694f46MAFq29207" loading="lazy"  alt="[Resim: 6a9e013065ab55179ad694f46MAFq29207]" class="mycode_img" /><br />
<br />
Rain World originally came from a Kickstarter, just like the first Hollow Knight, and it shares that grim, dangerous streak. You’re a Slugcat dropped into a ruined civilization, and you must find food and shelter while larger predators hunt you. What blows me away is how fluid the world feels: the pixel art seems alive, and the movement has a slippery, weighty quality that makes every jump tense. It’s a survival platformer that never lets you feel safe, and I mean that as a compliment.<br />
<br />
Lies of P — A Challenge with No Strings Attached<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e01325dbd1b1782f72513ak25oDJE07" loading="lazy"  alt="[Resim: 6a9e01325dbd1b1782f72513ak25oDJE07]" class="mycode_img" /><br />
<br />
Need a 3D break from Silksong? Lies of P puts you in the puppet shoes of Pinocchio, but forget the singing cricket. This is a twisted city overrun by murderous mechanical puppets, and you survive through precise blocking, parrying, and dodging. If Soulslikes usually feel too dense, Lies of P stands out because its disturbing fairytale world actually made me care about why I was fighting. It’s tough, but the challenge feels earned.<br />
<br />
Cuphead — The Challenging Cartoon Adventure<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e013689a38d56c425e161fampdtfz07" loading="lazy"  alt="[Resim: 6a9e013689a38d56c425e161fampdtfz07]" class="mycode_img" /><br />
<br />
Don’t let Cuphead’s jazzy soundtrack and cute 1930s cartoon looks fool you. This run-and-gun boss rush is brutally difficult. Instead of a nail or blade, you fire energy shots by snapping your fingers, and the game turns that simple idea into a flying gunship of chaos. Somehow, even when I died dozens of times, I never wanted to quit. And because Cuphead supports online multiplayer, I could call in a friend when a boss got too nasty.<br />
<br />
Dark Souls: Remastered — The Pioneer of the Soulslike Genre<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e013af6a44bf298b8bba6AI7BpLoR07" loading="lazy"  alt="[Resim: 6a9e013af6a44bf298b8bba6AI7BpLoR07]" class="mycode_img" /><br />
<br />
Would Hollow Knight even exist without Dark Souls? Maybe, but it wouldn’t feel the same. Dark Souls defined the loop of dying, learning, and trying again that Hollow Knight and Silksong lean on. The Remaster gave it a 60 FPS boost and higher detail, plus the Artorias of the Abyss DLC. But the difficulty remains untouched. So unless you’re a speedrunner, be prepared to die a lot—just like my first weekend with Silksong.<br />
<br />
Dead Cells — Make Each Run Count<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e013def0ce2432b468042aF2iS0rr07" loading="lazy"  alt="[Resim: 6a9e013def0ce2432b468042aF2iS0rr07]" class="mycode_img" /><br />
<br />
Here’s a roguelike twist for players who want a bigger challenge. In Dead Cells, death is permanent: your weapons, gold, and items from that run are gone. But the upgrades to your health, gold reserves, runes, and blueprints remain, so you’re always progressing in some way. The levels are procedurally generated, which means no two runs feel the same. That unpredictability kept me coming back just to see what weird build I could create next.<br />
<br />
Hades — Welcome to The Underworld<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e0141c05a0ba7235e841a9EvT6pfY07" loading="lazy"  alt="[Resim: 6a9e0141c05a0ba7235e841a9EvT6pfY07]" class="mycode_img" /><br />
<br />
Not every great Metroidvania-adjacent game needs to be a pure Metroidvania. Hades balances satisfying, fast-paced combat with a fully voice-acted story drawn from Greek mythology. You fight through the Underworld as Zagreus, gather gear, and build relationships with a cast of entertaining gods and shades. Even if the isometric view isn’t usually your thing, the dungeon layouts and smooth action make it work. It’s one of those rare games where I actually looked forward to dying just to hear more dialogue.<br />
<br />
Ori and the Will of the Wisps — A Metroidvania Masterpiece<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e0143f15e97d05d1127a5iIsw2y1L07" loading="lazy"  alt="[Resim: 6a9e0143f15e97d05d1127a5iIsw2y1L07]" class="mycode_img" /><br />
<br />
Like Silksong, Ori and the Will of the Wisps is a sequel that surpasses the original. It delivers gorgeous visuals, a moving story, and a soundtrack that still gives me chills. Movement, melee, and magic all blend together for tight platforming and combat. What surprised me most is how emotional the story gets—maybe the only thing harder than the gameplay is not crying by the end. If you want a Metroidvania masterpiece after Silksong, this is the one.<br />
<br />
Final thoughts<br />
<br />
Was there ever really a way to replace Hollow Knight: Silksong? Probably not. But these eight games each capture something I love about Hornet’s adventure: the precision, the atmosphere, the challenge, or the sheer thrill of exploring an unknown world. Whether you want 2D or 3D, roguelike or pure Metroidvania, one of these should give you that next great adventure.<br />
<br />
Of course, being a fan of these genres often means wanting to try not just one, but several of these adventures back to back. That's why it always pays to keep an eye out for the <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">best game deals</a> before you make your next purchase. A great discount can turn an uncertain try into an easy yes, and leave you with room in the budget for even more hidden gems.<br />
<br />
So whether you're diving into Dead Cells for the first time or finally facing the Pantheon in Hollow Knight, remember that the next unforgettable journey often starts with a smart buy. Happy exploring.]]></content:encoded>
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			<title><![CDATA[Really nice read]]></title>
			<link>https://www.duzgun.net/showthread.php?tid=260</link>
			<pubDate>Tue, 08 Sep 2026 01:05:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.duzgun.net/member.php?action=profile&uid=34">RobertDreby</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.duzgun.net/showthread.php?tid=260</guid>
			<description><![CDATA[Hey, Such a wonderful piece of content!! Thank you for sharing! Also, be sure to see <a href="https://beard.com/" target="_blank" rel="noopener" class="mycode_url">beard care guides</a> if you get a chance! Cheers!]]></description>
			<content:encoded><![CDATA[Hey, Such a wonderful piece of content!! Thank you for sharing! Also, be sure to see <a href="https://beard.com/" target="_blank" rel="noopener" class="mycode_url">beard care guides</a> if you get a chance! Cheers!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Great article]]></title>
			<link>https://www.duzgun.net/showthread.php?tid=259</link>
			<pubDate>Tue, 08 Sep 2026 00:59:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.duzgun.net/member.php?action=profile&uid=34">RobertDreby</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.duzgun.net/showthread.php?tid=259</guid>
			<description><![CDATA[Wow, this is really informative!! Thanks for publishing this! In case you're interested, have a look at <a href="https://beard.com/" target="_blank" rel="noopener" class="mycode_url">grooming tips</a> when you can! Have a great day!]]></description>
			<content:encoded><![CDATA[Wow, this is really informative!! Thanks for publishing this! In case you're interested, have a look at <a href="https://beard.com/" target="_blank" rel="noopener" class="mycode_url">grooming tips</a> when you can! Have a great day!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I Tamed the Beast: How I Found and Used Hornet's Life-Stealing Crest in Silksong]]></title>
			<link>https://www.duzgun.net/showthread.php?tid=258</link>
			<pubDate>Mon, 07 Sep 2026 22:49:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.duzgun.net/member.php?action=profile&uid=26">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.duzgun.net/showthread.php?tid=258</guid>
			<description><![CDATA[I had been stuck in a cautious rhythm during my 2026 journey through Hollow Knight: Silksong. My usual setup kept me alive, but it also made every brawl feel slow. Then I read about a tool that would push Hornet into a savage, high-risk, high-reward style: the Crest of the Beast. Instead of polite swordplay, this crest grants feral claw-like attacks, extra damage, and a very tempting life-steal ability in Wild Fury mode. I instantly wanted it, but getting my hands on the crest turned into a tiny expedition through one of the game's most hostile early regions.<br />
<br />
Why the Crest of the Beast Fits an Aggressive Playstyle<br />
<br />
The crest is not subtle. It transforms Hornet's standard moveset into something predatory. Your attacks hit harder, and the bind mechanic changes completely. Rather than the usual recovery tool, binding with this crest triggers Wild Fury mode. In that state Hornet gains even more offensive power, and every successful strike can restore health. It is a perfect choice for players who love to stay close to danger instead of retreating.<br />
<br />
This animalistic combat style also pairs beautifully with Silksong's combat-focused crests system. You are not locked into one identity, so I treated the Crest of the Beast as a situational weapon: a beast-mode switch for fights where aggression matters more than safe positioning.<br />
<br />
Early Preparation: Getting the Drifter's Cloak<br />
<br />
Before hunting the crest, I needed the Drifter's Cloak. I got it by finishing the Flexile Spines quest in the Far Fields. That reward unlocked the float ability, which is essential for reaching the crest area. If you skip this step, the route to the Chapel of the Beast becomes impossible in places.<br />
<br />
Once the cloak was mine, I traveled to Hunter's March. My goal was the bottom-right corner of the region, where a cave mouth sits almost like a hidden invitation.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9cafb34d67aed6fd37a67bXIKsD3fK07" loading="lazy"  alt="[Resim: 6a9cafb34d67aed6fd37a67bXIKsD3fK07]" class="mycode_img" /><br />
<br />
Entering the Chapel of the Beast<br />
<br />
The cave led me to the Chapel of the Beast entrance, and I immediately felt the area's angry personality. Red orchids, thorns, and air currents filled the space. At first the left gate was closed, so I moved right and used the air current to float to a higher platform. That is where the real platforming test began.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9cafbc4131cc6a9a19fd05gFlUUO0607" loading="lazy"  alt="[Resim: 6a9cafbc4131cc6a9a19fd05gFlUUO0607]" class="mycode_img" /><br />
<br />
I pogoed off the red orchids on the right, floated upward, and then let Hornet descend slowly while avoiding the red thorns on the left. The Drifter's Cloak made this feel less like a leap of faith and more like a controlled glide. Eventually I landed on the other side of the locked gate.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9cafbf880bfa4acf729296Ei6WmzCz07" loading="lazy"  alt="[Resim: 6a9cafbf880bfa4acf729296Ei6WmzCz07]" class="mycode_img" /><br />
<br />
A quick switch opened the gate permanently, so I could move left without repeating the whole sequence. That quality-of-life unlock was a relief, because the next room was not peaceful.<br />
<br />
Facing the Savage Beastfly<br />
<br />
Just beyond the gate, the Savage Beastfly boss was waiting. This fight felt like the crest's philosophy in enemy form: fast, relentless, and punishing if you hesitate. I kept my aggression short and focused on avoiding its swooping attacks rather than trying to trade hits. After it fell, the path to the left opened into a quiet chamber with a statue.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9cafcc835c2bc0c5465fa3lYuPVlvO07" loading="lazy"  alt="[Resim: 6a9cafcc835c2bc0c5465fa3lYuPVlvO07]" class="mycode_img" /><br />
<br />
I interacted with the statue, triggered the binding, and finally received the Crest of the Beast.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9cafcedbd186db198e8b21AuHTwI9a07" loading="lazy"  alt="[Resim: 6a9cafcedbd186db198e8b21AuHTwI9a07]" class="mycode_img" /><br />
<br />
How the Crest Feels in Combat<br />
<br />
The first thing I noticed was the new claw-like attack moveset. Hornet's strikes felt shorter, sharper, and more brutal. Basic enemies that previously required multiple hits started melting under the increased damage. The real joy came from Wild Fury mode. When I used the bind during combat, I stopped relying on a safe heal and instead leaned into the beast state. Every hit I landed returned a bit of health, which encouraged constant pressure.<br />
<br />
This fits a simple but dangerous rule: the crest rewards you for staying in the fight. If you are confident enough to keep attacking, the life steal can keep you alive through encounters that would normally force defensive play.<br />
<br />
The Downsides of the Crest of the Beast<br />
<br />
It is not a perfect crest. After testing it across several zones, I found two big weaknesses.<br />
<br />
First, Hornet's downward strike becomes much more angled than normal. In a game full of pogo challenges, that angled strike can make platforming sections feel awkward. The same move that helps in combat can hurt you when you are bouncing off mushrooms, spikes, or enemies over a bottomless drop.<br />
<br />
Second, the bind change can throw off your instincts. The wild mode does not immediately heal you like a standard bind. If you are used to hitting bind as an emergency heal, you will need to unlearn that habit. Otherwise you may activate Wild Fury at low health and fail to recover because you stopped attacking.<br />
<br />
The table below shows how I felt about the tradeoff:<br />
<br />
Situation<br />
Crest of the Beast performance<br />
<br />
Dense enemy rooms<br />
Excellent due to damage and life steal<br />
<br />
Boss fights<br />
Great as long as you stay aggressive<br />
<br />
Precision platforming<br />
Risky because the downward strike is angled<br />
<br />
Emergency healing<br />
Weak because bind does not instantly heal<br />
<br />
When to Use the Crest of the Beast<br />
<br />
My best recommendation is to switch to the Crest of the Beast right before a fight-heavy section. If a room is packed with enemies or a boss gate is ahead, equipping this crest gives you a serious offensive advantage. Once the battle is over and the path turns into a careful platforming sequence, I switch back to a more balanced tool like the Crest of the Wanderer.<br />
<br />
That rotation helped me keep the best of both worlds: brutal damage when I needed it, and reliable movement when I did not. The Crest of the Beast became my favorite pocket weapon in Silksong, not my permanent identity. In a game that rewards flexibility, that kind of setup feels very natural.<br />
<br />
Charm loadouts are such a personal part of the Silksong experience that half the fun is testing new arrangements between every bench. If you are planning a full run with the Crest of the Beast, it helps to know that the game itself is well worth the purchase for anyone who loves this kind of precise combat and movement. Since you will likely spend hours experimenting with these builds, snagging a good deal on the game leaves more room to enjoy every well-crafted zone without stressing over the cost.<br />
<br />
Before you dive into Hornet's journey and start hunting down your favorite crests, it is worth checking which retailer offers the best rate for your region. You can <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">compare prices here</a> to make sure you get the most value out of your next adventure.]]></description>
			<content:encoded><![CDATA[I had been stuck in a cautious rhythm during my 2026 journey through Hollow Knight: Silksong. My usual setup kept me alive, but it also made every brawl feel slow. Then I read about a tool that would push Hornet into a savage, high-risk, high-reward style: the Crest of the Beast. Instead of polite swordplay, this crest grants feral claw-like attacks, extra damage, and a very tempting life-steal ability in Wild Fury mode. I instantly wanted it, but getting my hands on the crest turned into a tiny expedition through one of the game's most hostile early regions.<br />
<br />
Why the Crest of the Beast Fits an Aggressive Playstyle<br />
<br />
The crest is not subtle. It transforms Hornet's standard moveset into something predatory. Your attacks hit harder, and the bind mechanic changes completely. Rather than the usual recovery tool, binding with this crest triggers Wild Fury mode. In that state Hornet gains even more offensive power, and every successful strike can restore health. It is a perfect choice for players who love to stay close to danger instead of retreating.<br />
<br />
This animalistic combat style also pairs beautifully with Silksong's combat-focused crests system. You are not locked into one identity, so I treated the Crest of the Beast as a situational weapon: a beast-mode switch for fights where aggression matters more than safe positioning.<br />
<br />
Early Preparation: Getting the Drifter's Cloak<br />
<br />
Before hunting the crest, I needed the Drifter's Cloak. I got it by finishing the Flexile Spines quest in the Far Fields. That reward unlocked the float ability, which is essential for reaching the crest area. If you skip this step, the route to the Chapel of the Beast becomes impossible in places.<br />
<br />
Once the cloak was mine, I traveled to Hunter's March. My goal was the bottom-right corner of the region, where a cave mouth sits almost like a hidden invitation.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9cafb34d67aed6fd37a67bXIKsD3fK07" loading="lazy"  alt="[Resim: 6a9cafb34d67aed6fd37a67bXIKsD3fK07]" class="mycode_img" /><br />
<br />
Entering the Chapel of the Beast<br />
<br />
The cave led me to the Chapel of the Beast entrance, and I immediately felt the area's angry personality. Red orchids, thorns, and air currents filled the space. At first the left gate was closed, so I moved right and used the air current to float to a higher platform. That is where the real platforming test began.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9cafbc4131cc6a9a19fd05gFlUUO0607" loading="lazy"  alt="[Resim: 6a9cafbc4131cc6a9a19fd05gFlUUO0607]" class="mycode_img" /><br />
<br />
I pogoed off the red orchids on the right, floated upward, and then let Hornet descend slowly while avoiding the red thorns on the left. The Drifter's Cloak made this feel less like a leap of faith and more like a controlled glide. Eventually I landed on the other side of the locked gate.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9cafbf880bfa4acf729296Ei6WmzCz07" loading="lazy"  alt="[Resim: 6a9cafbf880bfa4acf729296Ei6WmzCz07]" class="mycode_img" /><br />
<br />
A quick switch opened the gate permanently, so I could move left without repeating the whole sequence. That quality-of-life unlock was a relief, because the next room was not peaceful.<br />
<br />
Facing the Savage Beastfly<br />
<br />
Just beyond the gate, the Savage Beastfly boss was waiting. This fight felt like the crest's philosophy in enemy form: fast, relentless, and punishing if you hesitate. I kept my aggression short and focused on avoiding its swooping attacks rather than trying to trade hits. After it fell, the path to the left opened into a quiet chamber with a statue.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9cafcc835c2bc0c5465fa3lYuPVlvO07" loading="lazy"  alt="[Resim: 6a9cafcc835c2bc0c5465fa3lYuPVlvO07]" class="mycode_img" /><br />
<br />
I interacted with the statue, triggered the binding, and finally received the Crest of the Beast.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9cafcedbd186db198e8b21AuHTwI9a07" loading="lazy"  alt="[Resim: 6a9cafcedbd186db198e8b21AuHTwI9a07]" class="mycode_img" /><br />
<br />
How the Crest Feels in Combat<br />
<br />
The first thing I noticed was the new claw-like attack moveset. Hornet's strikes felt shorter, sharper, and more brutal. Basic enemies that previously required multiple hits started melting under the increased damage. The real joy came from Wild Fury mode. When I used the bind during combat, I stopped relying on a safe heal and instead leaned into the beast state. Every hit I landed returned a bit of health, which encouraged constant pressure.<br />
<br />
This fits a simple but dangerous rule: the crest rewards you for staying in the fight. If you are confident enough to keep attacking, the life steal can keep you alive through encounters that would normally force defensive play.<br />
<br />
The Downsides of the Crest of the Beast<br />
<br />
It is not a perfect crest. After testing it across several zones, I found two big weaknesses.<br />
<br />
First, Hornet's downward strike becomes much more angled than normal. In a game full of pogo challenges, that angled strike can make platforming sections feel awkward. The same move that helps in combat can hurt you when you are bouncing off mushrooms, spikes, or enemies over a bottomless drop.<br />
<br />
Second, the bind change can throw off your instincts. The wild mode does not immediately heal you like a standard bind. If you are used to hitting bind as an emergency heal, you will need to unlearn that habit. Otherwise you may activate Wild Fury at low health and fail to recover because you stopped attacking.<br />
<br />
The table below shows how I felt about the tradeoff:<br />
<br />
Situation<br />
Crest of the Beast performance<br />
<br />
Dense enemy rooms<br />
Excellent due to damage and life steal<br />
<br />
Boss fights<br />
Great as long as you stay aggressive<br />
<br />
Precision platforming<br />
Risky because the downward strike is angled<br />
<br />
Emergency healing<br />
Weak because bind does not instantly heal<br />
<br />
When to Use the Crest of the Beast<br />
<br />
My best recommendation is to switch to the Crest of the Beast right before a fight-heavy section. If a room is packed with enemies or a boss gate is ahead, equipping this crest gives you a serious offensive advantage. Once the battle is over and the path turns into a careful platforming sequence, I switch back to a more balanced tool like the Crest of the Wanderer.<br />
<br />
That rotation helped me keep the best of both worlds: brutal damage when I needed it, and reliable movement when I did not. The Crest of the Beast became my favorite pocket weapon in Silksong, not my permanent identity. In a game that rewards flexibility, that kind of setup feels very natural.<br />
<br />
Charm loadouts are such a personal part of the Silksong experience that half the fun is testing new arrangements between every bench. If you are planning a full run with the Crest of the Beast, it helps to know that the game itself is well worth the purchase for anyone who loves this kind of precise combat and movement. Since you will likely spend hours experimenting with these builds, snagging a good deal on the game leaves more room to enjoy every well-crafted zone without stressing over the cost.<br />
<br />
Before you dive into Hornet's journey and start hunting down your favorite crests, it is worth checking which retailer offers the best rate for your region. You can <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">compare prices here</a> to make sure you get the most value out of your next adventure.]]></content:encoded>
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		<item>
			<title><![CDATA[I Claimed the Heart of Might in Silksong: My Coral Tower Route]]></title>
			<link>https://www.duzgun.net/showthread.php?tid=257</link>
			<pubDate>Mon, 07 Sep 2026 19:33:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.duzgun.net/member.php?action=profile&uid=26">xtameembb</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.duzgun.net/showthread.php?tid=257</guid>
			<description><![CDATA[In my 2026 playthrough of Hollow Knight: Silksong, I quickly realized that the Abyss cannot be survived without proper protection. That forced me to hunt down three ancient hearts from mighty warriors. The first one I decided to claim was the Heart of Might, also known as the Encrusted Heart. To get it, I had to cross the scorching Sands of Karak, reach the eastern Coral Tower, and then survive a brutal chain of arena fights inside a memory. Here is exactly how I did it.<br />
<br />
Reaching Coral Tower from the Sands of Karak<br />
<br />
I started at the Blasted Steps and kept moving to the right. The environment itself becomes part of the challenge: several hanging branches react when struck, growing just enough for Hornet to use them as platforms. The first major vertical room contains a hidden shortcut that leads directly to the upper level, but it can only be opened from above. If you want to skip some jumps, you can try using Silk Soar from the middle of the eastern vertical room. To open the shortcut properly, though, I dropped all the way to the bottom of that vertical shaft.<br />
<br />
At the bottom, I hit the branch and quickly platformed upward. The timing can be tight, but each growth gives you just enough height to continue. Once I reached the top, I moved left and destroyed a rock above the bridge. That opened the shortcut back to the entrance, which is incredibly useful if you fall or need to retreat to a bench.<br />
<br />
Continuing left required a mix of tools. The final branch led me to a wall, where I had Hornet cling and then jump to a higher wall. From there, Clawline carried me safely to the left platform.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e012bd9ba457bf6bf463cva2MlQhj07" loading="lazy"  alt="[Resim: 6a9e012bd9ba457bf6bf463cva2MlQhj07]" class="mycode_img" /><br />
<br />
Inside the building, I found a slumbering warrior surrounded by enemies. Before doing anything else, I turned right and went through a hidden passage to find a bench. That bench is essential because the upcoming sequence is long and merciless. After resting, I approached the warrior and played the Elegy of the Past with the needle. This transported Hornet into Coral Tower's memory, where the true trial begins.<br />
<br />
What to Do Inside the Coral Tower Memory<br />
<br />
Once inside Coral Tower, there are no puzzles or collectibles to chase. The entire sequence is a combat gauntlet: multiple arena fights, waves of enemies, and platforming under pressure. I used Silk Soar immediately to reach the top of the first room.<br />
<br />
Then I went left and jumped up to trigger the first boss fight. This arena is all about endurance, because enemies arrive in waves. A large white jellyfish-like creature will sometimes appear during the fight. Striking it restores silk, which I saved for healing between waves. Having tools like the Cogfly equipped was extremely helpful. They attack enemies automatically, and if laced with venom, they deal extra damage while I focused on staying alive.<br />
<br />
From there, I went up and turned left into a second arena. Midway through the battle, red spikes began covering parts of the floor. They stayed until near the end, when a larger enemy appeared and broke them. I found it safest to keep moving and not commit to long ground combos.<br />
<br />
The third arena was the most punishing in my run. Almost immediately, the ground was covered in spikes, leaving no safe space to stand. Hornet had to stick to the walls and attack enemies without falling. This is where the Ascendant's Grip made a huge difference, because it prevents Hornet from sliding down walls. I had already purchased it from the Wandering Merchant after completing her quest. If you do not have it yet, I strongly recommend returning to get it before attempting this gauntlet.<br />
<br />
After clearing that room, I ran to the top and destroyed a rock, which created a shortcut back to the Coral Tower entrance. It is a welcome safety net if you die later.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e012dd40aaede88224edeJfHRTJag07" loading="lazy"  alt="[Resim: 6a9e012dd40aaede88224edeJfHRTJag07]" class="mycode_img" /><br />
<br />
The fourth fight changed the arena completely. Instead of a wide floor, only three platforms were available. At some point during the fight, one platform broke and then reappeared later. I had to juggle positioning carefully while avoiding enemies. Once that fight ended, I used Silk Soar one last time to fly high into the final arena.<br />
<br />
Facing the Crust King, Khann<br />
<br />
At the top, the Crust King Khann waited. This boss likes to jump around frequently and can summon spikes from every corner of the arena. I found that patience was more important than aggression. I waited for his landing animations, landed a few hits, and immediately repositioned when the spikes began forming. Healing was risky, so I only used silk after creating distance. Defeating him rewarded me with the Encrusted Heart, completing the Heart of Might quest.<br />
<br />
Quick Reference: Abilities and Tools<br />
<br />
Tool / Ability<br />
Why It Helps<br />
<br />
Silk Soar<br />
Reaches high platforms and the final boss arena<br />
<br />
Clawline<br />
Crosses wide gaps on the way to Coral Tower<br />
<br />
Ascendant's Grip<br />
Prevents wall sliding during the spiked third arena<br />
<br />
Cogfly<br />
Automatically attacks enemies, especially with venom<br />
<br />
Now that I have the Heart of Might, I only need to defeat the other two mighty warriors to continue deeper into the Abyss. If you are stuck on this section, remember to open the shortcut early, use the hidden bench, and bring wall-control tools. Coral Tower is not about clever puzzles; it is a test of combat consistency, patience, and silk management.<br />
<br />
The climb through Coral Tower may feel overwhelming at first, but every tool you invested in beforehand pays off in these tight, multi-wave encounters. That preparation-first design is what makes Silksong so satisfying, and it rewards players who pause to upgrade, explore optional areas, and return with the right kit. Whether you’re chasing the Abyss ending or simply clearing every quest, taking the time to ready yourself before a challenge can make all the difference between another corpse run and a clean victory.<br />
<br />
For players who enjoy sinking hours into long, demanding adventures like this one, it always helps to stretch a gaming budget a little further. If you’re thinking about picking up Silksong on another platform or want to stock up on similar titles for your next playthrough, checking current game deals before purchasing is a smart habit. Sites like <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">DealNest</a> round up discounts across games and accessories, so you can spend less time hunting for a price drop and more time back in Pharloom sharpening your silk skills.]]></description>
			<content:encoded><![CDATA[In my 2026 playthrough of Hollow Knight: Silksong, I quickly realized that the Abyss cannot be survived without proper protection. That forced me to hunt down three ancient hearts from mighty warriors. The first one I decided to claim was the Heart of Might, also known as the Encrusted Heart. To get it, I had to cross the scorching Sands of Karak, reach the eastern Coral Tower, and then survive a brutal chain of arena fights inside a memory. Here is exactly how I did it.<br />
<br />
Reaching Coral Tower from the Sands of Karak<br />
<br />
I started at the Blasted Steps and kept moving to the right. The environment itself becomes part of the challenge: several hanging branches react when struck, growing just enough for Hornet to use them as platforms. The first major vertical room contains a hidden shortcut that leads directly to the upper level, but it can only be opened from above. If you want to skip some jumps, you can try using Silk Soar from the middle of the eastern vertical room. To open the shortcut properly, though, I dropped all the way to the bottom of that vertical shaft.<br />
<br />
At the bottom, I hit the branch and quickly platformed upward. The timing can be tight, but each growth gives you just enough height to continue. Once I reached the top, I moved left and destroyed a rock above the bridge. That opened the shortcut back to the entrance, which is incredibly useful if you fall or need to retreat to a bench.<br />
<br />
Continuing left required a mix of tools. The final branch led me to a wall, where I had Hornet cling and then jump to a higher wall. From there, Clawline carried me safely to the left platform.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e012bd9ba457bf6bf463cva2MlQhj07" loading="lazy"  alt="[Resim: 6a9e012bd9ba457bf6bf463cva2MlQhj07]" class="mycode_img" /><br />
<br />
Inside the building, I found a slumbering warrior surrounded by enemies. Before doing anything else, I turned right and went through a hidden passage to find a bench. That bench is essential because the upcoming sequence is long and merciless. After resting, I approached the warrior and played the Elegy of the Past with the needle. This transported Hornet into Coral Tower's memory, where the true trial begins.<br />
<br />
What to Do Inside the Coral Tower Memory<br />
<br />
Once inside Coral Tower, there are no puzzles or collectibles to chase. The entire sequence is a combat gauntlet: multiple arena fights, waves of enemies, and platforming under pressure. I used Silk Soar immediately to reach the top of the first room.<br />
<br />
Then I went left and jumped up to trigger the first boss fight. This arena is all about endurance, because enemies arrive in waves. A large white jellyfish-like creature will sometimes appear during the fight. Striking it restores silk, which I saved for healing between waves. Having tools like the Cogfly equipped was extremely helpful. They attack enemies automatically, and if laced with venom, they deal extra damage while I focused on staying alive.<br />
<br />
From there, I went up and turned left into a second arena. Midway through the battle, red spikes began covering parts of the floor. They stayed until near the end, when a larger enemy appeared and broke them. I found it safest to keep moving and not commit to long ground combos.<br />
<br />
The third arena was the most punishing in my run. Almost immediately, the ground was covered in spikes, leaving no safe space to stand. Hornet had to stick to the walls and attack enemies without falling. This is where the Ascendant's Grip made a huge difference, because it prevents Hornet from sliding down walls. I had already purchased it from the Wandering Merchant after completing her quest. If you do not have it yet, I strongly recommend returning to get it before attempting this gauntlet.<br />
<br />
After clearing that room, I ran to the top and destroyed a rock, which created a shortcut back to the Coral Tower entrance. It is a welcome safety net if you die later.<br />
<br />
<img src="https://seogc.fp.ps.netease.com/file/6a9e012dd40aaede88224edeJfHRTJag07" loading="lazy"  alt="[Resim: 6a9e012dd40aaede88224edeJfHRTJag07]" class="mycode_img" /><br />
<br />
The fourth fight changed the arena completely. Instead of a wide floor, only three platforms were available. At some point during the fight, one platform broke and then reappeared later. I had to juggle positioning carefully while avoiding enemies. Once that fight ended, I used Silk Soar one last time to fly high into the final arena.<br />
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Facing the Crust King, Khann<br />
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At the top, the Crust King Khann waited. This boss likes to jump around frequently and can summon spikes from every corner of the arena. I found that patience was more important than aggression. I waited for his landing animations, landed a few hits, and immediately repositioned when the spikes began forming. Healing was risky, so I only used silk after creating distance. Defeating him rewarded me with the Encrusted Heart, completing the Heart of Might quest.<br />
<br />
Quick Reference: Abilities and Tools<br />
<br />
Tool / Ability<br />
Why It Helps<br />
<br />
Silk Soar<br />
Reaches high platforms and the final boss arena<br />
<br />
Clawline<br />
Crosses wide gaps on the way to Coral Tower<br />
<br />
Ascendant's Grip<br />
Prevents wall sliding during the spiked third arena<br />
<br />
Cogfly<br />
Automatically attacks enemies, especially with venom<br />
<br />
Now that I have the Heart of Might, I only need to defeat the other two mighty warriors to continue deeper into the Abyss. If you are stuck on this section, remember to open the shortcut early, use the hidden bench, and bring wall-control tools. Coral Tower is not about clever puzzles; it is a test of combat consistency, patience, and silk management.<br />
<br />
The climb through Coral Tower may feel overwhelming at first, but every tool you invested in beforehand pays off in these tight, multi-wave encounters. That preparation-first design is what makes Silksong so satisfying, and it rewards players who pause to upgrade, explore optional areas, and return with the right kit. Whether you’re chasing the Abyss ending or simply clearing every quest, taking the time to ready yourself before a challenge can make all the difference between another corpse run and a clean victory.<br />
<br />
For players who enjoy sinking hours into long, demanding adventures like this one, it always helps to stretch a gaming budget a little further. If you’re thinking about picking up Silksong on another platform or want to stock up on similar titles for your next playthrough, checking current game deals before purchasing is a smart habit. Sites like <a href="https://dealnesthq.com/" target="_blank" rel="noopener" class="mycode_url">DealNest</a> round up discounts across games and accessories, so you can spend less time hunting for a price drop and more time back in Pharloom sharpening your silk skills.]]></content:encoded>
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			<pubDate>Sun, 05 Apr 2026 12:26:51 +0000</pubDate>
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